Software Engineer to build engine & tech, enabling player-created open worlds
We started Dims to make a place where creators who love open world games can come and build dynamic, interactive worlds and games together with their friends.
We want you to be able to make large 10x10km worlds, with your friends in realtime, as your characters. Going for a realistic art style. So if your dream is to create your own Middle Earth or the Star Wars world Tatooine with your friends you should be able to do that, all while messing around within the world you're creating.
That's why we're looking for a Senior Software Engineer to build core components of our proprietary game engine using Rust🦀. For example:
We have funding and are backed by two strong investors; one European VC fund and one Game Angel Investor.
The founders are me Tobias, a former business consultant and tech startup leader, and Fredrik who have built games, game engines, and communities for almost two decades. With us we also have two awesome game makers.
Who are you?
You know programming and is curious to learn Rust 🦀.
You're autonomous and get things done.
What we offer?
This is an opportunity to be part of building a startup from an early stage, and comes with the responsibilities and reward that reflects that. For this role we offer equity and a competitive salary plus benefits.
We have our own nice office in Stockholm, Sweden.
On-site hires are preferred, but we're open to applications working remotely.
We will invite everyone who fits for a casual short video chat. Drop a few lines about yourself to firstname.lastname@example.org and we'll get back to you shortly!