Open Source Community Manager

Work fully remote or at our Stockholm office.

Dims goal is to give developers the power to create cutting-edge multiplayer games and experiences through innovative tech. Our aim is to make multiplayer as accessible as single player and continually push the limits of how games and 3D applications are made.

In this role you’ll be responsible for building an open source community from scratch around our first product, a WebAssembly runtime for building high-performance online games and 3D applications, powered by Rust and WebGPU.


  • Engage and grow Dims open source community.

  • Foster a positive, inclusive community culture.

  • Drive community growth and satisfaction.

  • Collaborate with internal teams.

  • Facilitate virtual meetups and events.

  • Advocate for the community and write technical content.


  • Proven experience as a community manager.

  • Excellent communication skills.

  • Passion for open source, technology, and game development.

  • Ability to prioritize initiatives that drive community growth.

  • Familiarity with Rust, WebGPU and WebAssembly technologies is a plus.

  • Ability to work in a remote, fast-paced environment.

Why work with Dims:

  • Be a crucial member of a close-knit team on the brink of making a big impact in the game and creative industry.

  • Enable developers to bring cutting-edge games and 3D apps to life.

  • Contribute to the growth of a thriving open source community.

  • Benefit from the support of being backed by experienced game industry veterans and VC funds.


  • Ownership in the company with stock options.

  • €5,500 to €7,000 monthly salary with growth opportunities

  • 30 days paid vacation, occupational pension, and benefits package.

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We’re an equal opportunity employer and welcome employees of all types, shapes and forms.
Work fully remote or on-site at our office near Slussen, Stockholm.

‘Dims Runtime’ at a glance:

  • Seamless networking for easy building of multiplayer experiences.

  • Isolation through WebAssembly modules for secure execution of untrusted code.

  • Data-oriented design based on ECS for efficient and flexible game development.

  • Currently supports Rust, with plans for language expansion.

  • Single executable runtime for server, client, or both.

  • Asset pipeline & streaming for seamless content loading and delivery.

  • Powerful GPU-driven PBR renderer with efficient culling and lodding.

Find out more about us and what we’re building at