Game Engine Programmer


Work fully remote or at our Stockholm office.

Come build a game engine and creation platform from scratch in Rust🦀

It’s got game-like collaborative building, networking by default, procedural worldbuilding, WebAssembly for scripting, WebGPU for graphics, and even allows creators to have their community join in co-creation.


With Dims we want to make game creation collaborative, live and fun. Our platform and tools are powerful enough to build stunning multiplayer games, yet easy enough to allow anyone to become a game maker.


You’d join our ambitious tight team of 5, growing to 15, and be a paramount part of building the next major startup in the game- and creative industry. We’re lucky to be backed by world-class game industry veterans and VC funds that provide us with the network and funds needed to achieve our big vision. 


You are great fit for this role if you

  • Want to work on a breadth of game engine systems; ECS, Asset streaming, networking, physics and more.

  • Have 5+ years experience from game engine programming.

  • Knows or is curious to learn Rust.

  • Can take full ownership and responsibility for your work, from design to delivery.


This is a full-time position where you get:

  • Stock options, you will be an integral part of our journey and mission, therefore we offer you ownership in the company.

  • €6,000 to €7,000 monthly with good growth opportunities.

  • 30 days paid vacation per year.

  • Occupational pension, 4.5% of annual salary.

  • Benefits package: Insurance, wellness, health and more.


We're a hybrid remote company.

Work fully remote or on-site at our office near Slussen, Stockholm.

We welcome employees of all types, shapes and forms!

Find out more about us and what we’re building at www.dims.co


Apply now! 

Keep it simple. Drop a few lines about yourself and your work experience to tobias@dims.co