Senior Rendering Engineer
Work fully remote or at our Stockholm office.
Come lead the rendering work on our Rust game engine🦀
Our game creation platform has game-like collaborative building, networking by default, procedural worldbuilding, WebAssembly for scripting, WebGPU for graphics, and much more.
With Dims we want to make game creation collaborative, live and fun. Our platform and tools are powerful enough to build stunning multiplayer games, yet easy enough to allow anyone to become a game maker.
You’d join our ambitious tight team of 5, growing to 15, and be a paramount part of building the next major startup in the game- and creative industry. We’re lucky to be backed by world-class game industry veterans and VC funds that provide us with the network and funds needed to achieve our big vision.
Your job is to;
Fully own, design and build our rendering pipeline.
Optimize the rendering related performance of the engine.
Collaborate closely with other engineers and the founders.
You are a great fit for this role if you;
Are proficient in Rust, C++, or similar.
Know GPU shader programming (vertex/fragment/compute, GLSL/HLSL).
Write quality rendering code in Vulkan, Metal, Direct3D, OpenGL or similar.
Understand computer graphics in general, and the math behind it.
Desire to be a core part of an early-stage, fast growth, startup.
This is a full-time position where you get:
Stock options, you will be an integral part of our journey and mission; therefore we offer you ownership in the company.
€6,000 to €7,000 monthly salary, with good growth opportunities.
30 days paid vacation per year.
Occupational pension, 4.5% of annual salary.
Benefits package: Insurance, wellness, health and more.
We're a hybrid remote company.
Work fully remote or on-site at our office near Slussen, Stockholm.
We welcome employees of all types, shapes, and forms!
Find out more about us and what we’re building at www.dims.co
Keep it simple. Drop a few lines about yourself and your work experience to email@example.com